Arawn Gwydion
Algintal Core Gallente Federation
1
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Posted - 2012.08.28 16:06:00 -
[1] - Quote
Now I'm not saying I'm a perfect shot but I think I can confidently say there have been a good number of occasions where I feel that I should have got a hit but didn't, whether this is dodgy hit detection or something else I don't know.
Maybe because of my skill rating (I.e. lvl 1 or 2 in some cases) even though I'm on target in the scope the "dice throw" decides I've missed, a higher skill rating would mean the dice throw lands more hits than misses?
I think part of the problem is you don't see where the bullet hits the ground around them, a wall, etc. or does it do that and I've not noticed? Also as the rifle goes perfectly still after a second or so, the target isn't moving and you've lined up the shot you think you can't miss. Maybe if there was a very slight wander in the rifle at lower levels you would understand how you've missed. Higher suit skills would bring less wander and hence more accuracy? It's probably more of a psychological tweak rather than programmatic.
I think from a psychological point-of-view in other games a good player starting out can still hit lots of times, they just need more rounds to actually kill someone. This makes you feel like the accuracy is in your hands and good accuracy is a result of your game play and ability. As you progress through the game you just get more powerful rifles so it requires less hits to take someone out but it usually comes with compromise like reload time. So again you feel like the accuracy is down to you and you've earned the ability to kill with less rounds and can account for the slow reload time because you don't miss. This is in fact probably less "realistic" as lesser weapons will have shots that vary in direction, it's consistency that makes a good weapon but it possibly makes for better gameplay? In my opinion I quite like the idea of having a more "realistic" (I.e. as it stands now) mechanic just better feedback as to where the shot went and thus why I missed.
So in short I think if it were just made more obvious where the shot went so you can see why you've missed it would feel less like a hit detection problem and more a lvl/weapon accuracy problem. This would also allow a better means for learning a rifle, such as bullet drop (although I don't think the game has bullet drop?) as well as shot speed so you can learn how much you need to lead a target.
Just MHO :) Cheers. |